Class ChunkGenerator
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic interface
Interface to biome section for chunk to be generated: initialized with default values for world type and seed.static interface
Data for a Chunk. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
Tests if the specified location is valid for a natural spawn positionprotected final ChunkGenerator.ChunkData
createChunkData
(World world) Create a ChunkData for a world.byte[]
Deprecated.byte[][]
generateBlockSections
(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes) Deprecated.Magic valuegenerateChunkData
(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biome) Shapes the chunk for the given coordinates.short[][]
generateExtBlockSections
(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes) Deprecated.Magic valuegetDefaultPopulators
(World world) Gets a list of defaultBlockPopulator
s to apply to a given worldgetFixedSpawnLocation
(World world, Random random) Gets a fixed spawn location to use for a given world.
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Constructor Details
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ChunkGenerator
public ChunkGenerator()
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Method Details
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generate
Deprecated. -
generateExtBlockSections
@Deprecated public short[][] generateExtBlockSections(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes) Deprecated.Magic valueShapes the chunk for the given coordinates, with extended block IDs supported (0-4095).As of 1.2, chunks are represented by a vertical array of chunk sections, each of which is 16 x 16 x 16 blocks. If a section is empty (all zero), the section does not need to be supplied, reducing memory usage.
This method must return a short[][] array in the following format:
short[][] result = new short[world-height / 16][];
Each section(sectionID = (Y>>4))
that has blocks needs to be allocated space for the 4096 blocks in that section:result[sectionID] = new short[4096];
while sections that are not populated can be left null.Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(short[][] result, int x, int y, int z, short blkid) {
while reading a block ID can be done with the following mapping function:if (result[y >> 4] == null) {} {@code result[y >> 4] = new short[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}short getBlock(short[][] result, int x, int y, int z) {
while sections that are not populated can be left null.if (result[y >> 4] == null) {} return (short)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(short[][] result, int x, int y, int z, short blkid) {
while reading a block ID can be done with the following mapping function:if (result[y >> 4) == null) {} {@code result[y >> 4] = new short[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}short getBlock(short[][] result, int x, int y, int z) {
if (result[y >> 4) == null) {} return (short)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}Note that this method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loop
Note generators that do not return block IDs above 255 should not implement this method, or should have it return null (which will result in the generateBlockSections() method being called).
- Parameters:
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiomes
- Proposed biome values for chunk - can be updated by generator- Returns:
- short[][] containing the types for each block created by this generator
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generateBlockSections
@Deprecated public byte[][] generateBlockSections(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes) Deprecated.Magic valueShapes the chunk for the given coordinates.As of 1.2, chunks are represented by a vertical array of chunk sections, each of which is 16 x 16 x 16 blocks. If a section is empty (all zero), the section does not need to be supplied, reducing memory usage.
This method must return a byte[][] array in the following format:
byte[][] result = new byte[world-height / 16][];
Each section(sectionID = (Y>>4))
that has blocks needs to be allocated space for the 4096 blocks in that section:result[sectionID] = new byte[4096];
while sections that are not populated can be left null.Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(byte[][] result, int x, int y, int z, byte blkid) {
while reading a block ID can be done with the following mapping function:if (result[y >> 4) == null) {} {@code result[y >> 4] = new byte[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}byte getBlock(byte[][] result, int x, int y, int z) {
Note that this method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loopif (result[y >> 4) == null) {} return (byte)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}- Parameters:
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiomes
- Proposed biome values for chunk - can be updated by generator- Returns:
- short[][] containing the types for each block created by this generator
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generateChunkData
public ChunkGenerator.ChunkData generateChunkData(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biome) Shapes the chunk for the given coordinates. This method must return a ChunkData.Notes:
This method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loop
This method should never modify a ChunkData after it has been returned.
This method must return a ChunkData returned by
createChunkData(org.bukkit.World)
- Parameters:
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiome
- Proposed biome values for chunk - can be updated by generator- Returns:
- ChunkData containing the types for each block created by this generator
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createChunkData
Create a ChunkData for a world.- Parameters:
world
- the world the ChunkData is for- Returns:
- a new ChunkData for world
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canSpawn
Tests if the specified location is valid for a natural spawn position- Parameters:
world
- The world we're testing onx
- X-coordinate of the block to testz
- Z-coordinate of the block to test- Returns:
- true if the location is valid, otherwise false
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getDefaultPopulators
Gets a list of defaultBlockPopulator
s to apply to a given world- Parameters:
world
- World to apply to- Returns:
- List containing any amount of BlockPopulators
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getFixedSpawnLocation
Gets a fixed spawn location to use for a given world.A null value is returned if a world should not use a fixed spawn point, and will instead attempt to find one randomly.
- Parameters:
world
- The world to locate a spawn point forrandom
- Random generator to use in the calculation- Returns:
- Location containing a new spawn point, otherwise null
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