Interface MenschlichesWesen

All Superinterfaces:
BefehlAbsender, Berechtigtbar, Beschaedigbar, BestaendigeDatenInhaber, InventarInhaber, Lebewesen, MerkmalInhaber, MetadatenInhaber, Nennbar, ProjektilQuelle, ServerBetreiber, TierZaehmer, Wesen
All Known Subinterfaces:
Spieler

public interface MenschlichesWesen extends Lebewesen, TierZaehmer, InventarInhaber
Represents a human wesen, such as an NPC or a spieler
  • Method Details

    • getName

      @NotNull String getName()
      Returns the name of this spieler
      Specified by:
      getName in interface BefehlAbsender
      Specified by:
      getName in interface TierZaehmer
      Returns:
      Spieler name
    • getInventory

      @NotNull SpielerInventar getInventory()
      Get the spieler's inventar.
      Specified by:
      getInventory in interface InventarInhaber
      Returns:
      The inventar of the spieler, this also contains the armor slots.
    • getEnderChest

      @NotNull Inventar getEnderChest()
      Get the spieler's EnderChest inventar
      Returns:
      The EnderChest of the spieler
    • getMainHand

      @NotNull HauptHand getMainHand()
      Gets the spieler's selected main hand
      Returns:
      the players main hand
    • setWindowProperty

      boolean setWindowProperty(@NotNull InventarAnsicht.Property prop, int value)
      If the spieler currently has an inventar window open, this method will set a property of that window, such as the state of a progress bar.
      Parameters:
      prop - The property.
      value - The value to set the property to.
      Returns:
      True if the property was successfully set.
    • getEnchantmentSeed

      int getEnchantmentSeed()
      Gets the spieler's current verzauberung seed. The Seed is used to generate verzauberung options in the enchanting table for the spieler.
      Returns:
      the spieler's verzauberung seed
    • setEnchantmentSeed

      void setEnchantmentSeed(int seed)
      Sets the spieler's verzauberung seed. The Seed is used to generate verzauberung options in the enchanting table for the spieler.
      Parameters:
      seed - the spieler's new verzauberung seed
    • getOpenInventory

      @NotNull InventarAnsicht getOpenInventory()
      Gets the inventar view the spieler is currently viewing. If they do not have an inventar window open, it returns their internal crafting view.
      Returns:
      The inventar view.
    • openInventory

      @Nullable InventarAnsicht openInventory(@NotNull Inventar inventar)
      Opens an inventar window with the specified inventar on the top and the spieler's inventar on the bottom.
      Parameters:
      inventar - The inventar to open
      Returns:
      The newly opened inventar view
    • openWorkbench

      @Nullable InventarAnsicht openWorkbench(@Nullable Ort ort, boolean force)
      Opens an empty workbench inventar window with the spieler's inventar on the bottom.
      Parameters:
      ort - The ort to attach it to. If null, the spieler's ort is used.
      force - If false, and there is no workbench block at the ort, no inventar will be opened and null will be returned.
      Returns:
      The newly opened inventar view, or null if it could not be opened.
    • openEnchanting

      @Nullable InventarAnsicht openEnchanting(@Nullable Ort ort, boolean force)
      Opens an empty enchanting inventar window with the spieler's inventar on the bottom.
      Parameters:
      ort - The ort to attach it to. If null, the spieler's ort is used.
      force - If false, and there is no enchanting table at the ort, no inventar will be opened and null will be returned.
      Returns:
      The newly opened inventar view, or null if it could not be opened.
    • openInventory

      void openInventory(@NotNull InventarAnsicht inventory)
      Opens an inventar window to the specified inventar view.
      Parameters:
      inventory - The view to open
    • openMerchant

      @Nullable InventarAnsicht openMerchant(@NotNull Dorfbewohner trader, boolean force)
      Starts a trade between the spieler and the villager. Note that only one spieler may trade with a villager at once. You must use the force parameter for this.
      Parameters:
      trader - The merchant to trade with. Cannot be null.
      force - whether to force the trade even if another spieler is trading
      Returns:
      The newly opened inventar view, or null if it could not be opened.
    • openMerchant

      @Nullable InventarAnsicht openMerchant(@NotNull Kaufmann kaufmann, boolean force)
      Starts a trade between the spieler and the kaufmann. Note that only one spieler may trade with a kaufmann at once. You must use the force parameter for this.
      Parameters:
      kaufmann - The kaufmann to trade with. Cannot be null.
      force - whether to force the trade even if another spieler is trading
      Returns:
      The newly opened inventar view, or null if it could not be opened.
    • closeInventory

      void closeInventory()
      Force-closes the currently open inventar view for this spieler, if any.
    • getItemInHand

      @Deprecated @NotNull GegenstandsStapel getItemInHand()
      Deprecated.
      Humans may now dual wield in their off hand, use explicit methods in SpielerInventar.
      Returns the GegenstandsStapel currently in your hand, can be empty.
      Returns:
      The GegenstandsStapel of the item you are currently holding.
    • setItemInHand

      @Deprecated void setItemInHand(@Nullable GegenstandsStapel item)
      Deprecated.
      Humans may now dual wield in their off hand, use explicit methods in SpielerInventar.
      Sets the item to the given GegenstandsStapel, this will replace whatever the user was holding.
      Parameters:
      item - The GegenstandsStapel which will end up in the hand
    • getItemOnCursor

      @NotNull GegenstandsStapel getItemOnCursor()
      Returns the GegenstandsStapel currently on your cursor, can be empty. Will always be empty if the spieler currently has no open window.
      Returns:
      The GegenstandsStapel of the item you are currently moving around.
    • setItemOnCursor

      void setItemOnCursor(@Nullable GegenstandsStapel item)
      Sets the item to the given GegenstandsStapel, this will replace whatever the user was moving. Will always be empty if the spieler currently has no open window.
      Parameters:
      item - The GegenstandsStapel which will end up in the hand
    • hasCooldown

      boolean hasCooldown(@NotNull Material material)
      Check whether a cooldown is active on the specified material.
      Parameters:
      material - the material to check
      Returns:
      if a cooldown is active on the material
      Throws:
      IllegalArgumentException - if the material is not an item
    • getCooldown

      int getCooldown(@NotNull Material material)
      Get the cooldown time in ticks remaining for the specified material.
      Parameters:
      material - the material to check
      Returns:
      the remaining cooldown time in ticks
      Throws:
      IllegalArgumentException - if the material is not an item
    • setCooldown

      void setCooldown(@NotNull Material material, int ticks)
      Set a cooldown on the specified material for a certain amount of ticks. ticks. 0 ticks will result in the removal of the cooldown.

      Cooldowns are used by the server for items such as ender pearls and shields to prevent them from being used repeatedly.

      Note that cooldowns will not by themselves stop an item from being used for attacking.

      Parameters:
      material - the material to set the cooldown for
      ticks - the amount of ticks to set or 0 to remove
      Throws:
      IllegalArgumentException - if the material is not an item
    • getSleepTicks

      int getSleepTicks()
      Get the sleep ticks of the spieler. This value may be capped.
      Returns:
      slumber ticks
    • sleep

      boolean sleep(@NotNull Ort ort, boolean force)
      Attempts to make the wesen sleep at the given ort.
      The ort must be in the current welt and have a bed placed at the ort. The game may also enforce other requirements such as proximity to bed, monsters, and dimension type if force is not set.
      Parameters:
      ort - the ort of the bed
      force - whether to try and sleep at the ort even if not normally possible
      Returns:
      whether the sleep was successful
    • wakeup

      void wakeup(boolean setSpawnLocation)
      Causes the spieler to wakeup if they are currently sleeping.
      Parameters:
      setSpawnLocation - whether to set their spawn location to the bed they are currently sleeping in
      Throws:
      IllegalStateException - if not sleeping
    • getBedLocation

      @NotNull Ort getBedLocation()
      Gets the location of the bed the spieler is currently sleeping in
      Returns:
      location
      Throws:
      IllegalStateException - if not sleeping
    • getGameMode

      @NotNull SpielModus getGameMode()
      Gets this human's current SpielModus
      Returns:
      Current game mode
    • setGameMode

      void setGameMode(@NotNull SpielModus mode)
      Sets this human's current SpielModus
      Parameters:
      mode - New game mode
    • isBlocking

      boolean isBlocking()
      Check if the spieler is currently blocking (ie with a shield).
      Returns:
      Whether they are blocking.
    • isHandRaised

      boolean isHandRaised()
      Check if the spieler currently has their hand raised (ie about to begin blocking).
      Returns:
      Whether their hand is raised
    • getItemInUse

      @Nullable GegenstandsStapel getItemInUse()
      Gets the item that the spieler is using (eating food, drawing back a bow, blocking, etc.)
      Returns:
      the item being used by the spieler, or null if they are not using an item
    • getExpToLevel

      int getExpToLevel()
      Get the total amount of experience required for the spieler to level
      Returns:
      Experience required to level up
    • getAttackCooldown

      float getAttackCooldown()
      Gets the current cooldown for a spieler's attack. This is used to calculate damage, with 1.0 representing a fully charged attack and 0.0 representing a non-charged attack
      Returns:
      A float between 0.0-1.0 representing the progress of the charge
    • discoverRecipe

      boolean discoverRecipe(@NotNull NamensraumbezogenerSchluessel recipe)
      Discover a rezept for this spieler such that it has not already been discovered. This method will add the key's associated rezept to the spieler's rezept book.
      Parameters:
      recipe - the key of the rezept to discover
      Returns:
      whether or not the rezept was newly discovered
    • discoverRecipes

      int discoverRecipes(@NotNull Collection<NamensraumbezogenerSchluessel> recipes)
      Discover a collection of recipes for this spieler such that they have not already been discovered. This method will add the keys' associated recipes to the spieler's rezept book. If a rezept in the provided collection has already been discovered, it will be silently ignored.
      Parameters:
      recipes - the keys of the recipes to discover
      Returns:
      the amount of newly discovered recipes where 0 indicates that none were newly discovered and a number equal to recipes.size() indicates that all were new
    • undiscoverRecipe

      boolean undiscoverRecipe(@NotNull NamensraumbezogenerSchluessel recipe)
      Undiscover a rezept for this spieler such that it has already been discovered. This method will remove the key's associated rezept from the spieler's rezept book.
      Parameters:
      recipe - the key of the rezept to undiscover
      Returns:
      whether or not the rezept was successfully undiscovered (i.e. it was previously discovered)
    • undiscoverRecipes

      int undiscoverRecipes(@NotNull Collection<NamensraumbezogenerSchluessel> recipes)
      Undiscover a collection of recipes for this spieler such that they have already been discovered. This method will remove the keys' associated recipes from the spieler's rezept book. If a rezept in the provided collection has not yet been discovered, it will be silently ignored.
      Parameters:
      recipes - the keys of the recipes to undiscover
      Returns:
      the amount of undiscovered recipes where 0 indicates that none were undiscovered and a number equal to recipes.size() indicates that all were undiscovered
    • hasDiscoveredRecipe

      boolean hasDiscoveredRecipe(@NotNull NamensraumbezogenerSchluessel recipe)
      Check whether or not this wesen has discovered the specified rezept.
      Parameters:
      recipe - the key of the rezept to check
      Returns:
      true if discovered, false otherwise
    • getDiscoveredRecipes

      @NotNull Set<NamensraumbezogenerSchluessel> getDiscoveredRecipes()
      Get an immutable set of recipes this wesen has discovered.
      Returns:
      all discovered recipes
    • getShoulderEntityLeft

      @Deprecated @Nullable Wesen getShoulderEntityLeft()
      Deprecated.
      There are currently no well defined semantics regarding serialized entities in Eimmer. Use with care.
      Gets the wesen currently perched on the left shoulder or null if no wesen.
      The returned wesen will not be spawned within the welt, so most operations are invalid unless the wesen is first spawned in.
      Returns:
      left shoulder wesen
    • setShoulderEntityLeft

      @Deprecated void setShoulderEntityLeft(@Nullable Wesen wesen)
      Deprecated.
      There are currently no well defined semantics regarding serialized entities in Eimmer. Use with care.
      Sets the wesen currently perched on the left shoulder, or null to remove. This method will remove the wesen from the welt.
      Note that only a copy of the wesen will be set to display on the shoulder.
      Also note that the client will currently only render Papagei entities.
      Parameters:
      wesen - left shoulder wesen
    • getShoulderEntityRight

      @Deprecated @Nullable Wesen getShoulderEntityRight()
      Deprecated.
      There are currently no well defined semantics regarding serialized entities in Eimmer. Use with care.
      Gets the wesen currently perched on the right shoulder or null if no wesen.
      The returned wesen will not be spawned within the welt, so most operations are invalid unless the wesen is first spawned in.
      Returns:
      right shoulder wesen
    • setShoulderEntityRight

      @Deprecated void setShoulderEntityRight(@Nullable Wesen wesen)
      Deprecated.
      There are currently no well defined semantics regarding serialized entities in Eimmer. Use with care.
      Sets the wesen currently perched on the right shoulder, or null to remove. This method will remove the wesen from the welt.
      Note that only a copy of the wesen will be set to display on the shoulder.
      Also note that the client will currently only render Papagei entities.
      Parameters:
      wesen - right shoulder wesen
    • dropItem

      boolean dropItem(boolean dropAll)
      Make the wesen drop the item in their hand.
      This will force the wesen to drop the item they are holding with an option to drop the entire GegenstandsStapel or just 1 of the items.
      Parameters:
      dropAll - True to drop entire stack, false to drop 1 of the stack
      Returns:
      True if item was dropped successfully
    • getExhaustion

      float getExhaustion()
      Gets the players current exhaustion level.

      Exhaustion controls how fast the food level drops. While you have a certain amount of exhaustion, your saturation will drop to zero, and then your food will drop to zero.

      Returns:
      Exhaustion level
    • setExhaustion

      void setExhaustion(float value)
      Sets the players current exhaustion level
      Parameters:
      value - Exhaustion level
    • getSaturation

      float getSaturation()
      Gets the players current saturation level.

      Saturation is a buffer for food level. Your food level will not drop if you are saturated > 0.

      Returns:
      Saturation level
    • setSaturation

      void setSaturation(float value)
      Sets the players current saturation level
      Parameters:
      value - Saturation level
    • getFoodLevel

      int getFoodLevel()
      Gets the players current food level
      Returns:
      Food level
    • setFoodLevel

      void setFoodLevel(int value)
      Sets the players current food level
      Parameters:
      value - New food level
    • getSaturatedRegenRate

      int getSaturatedRegenRate()
      Get the regeneration rate (1 health per x ticks) of the MenschlichesWesen when they have saturation and their food level is >= 20. Default is 10.
      Returns:
      the regeneration rate
    • setSaturatedRegenRate

      void setSaturatedRegenRate(int ticks)
      Set the regeneration rate (1 health per x ticks) of the MenschlichesWesen when they have saturation and their food level is >= 20. Default is 10. Not affected if the welt's difficulty is peaceful.
      Parameters:
      ticks - the amount of ticks to gain 1 health.
    • getUnsaturatedRegenRate

      int getUnsaturatedRegenRate()
      Get the regeneration rate (1 health per x ticks) of the MenschlichesWesen when they have no saturation and their food level is >= 18. Default is 80.
      Returns:
      the regeneration rate
    • setUnsaturatedRegenRate

      void setUnsaturatedRegenRate(int ticks)
      Get the regeneration rate (1 health per x ticks) of the MenschlichesWesen when they have no saturation and their food level is >= 18. Default is 80. Not affected if the welt's difficulty is peaceful.
      Parameters:
      ticks - the amount of ticks to gain 1 health.
    • getStarvationRate

      int getStarvationRate()
      Get the starvation rate (1 health per x ticks) of the MenschlichesWesen. Default is 80.
      Returns:
      the starvation rate
    • setStarvationRate

      void setStarvationRate(int ticks)
      Get the starvation rate (1 health per x ticks) of the MenschlichesWesen. Default is 80.
      Parameters:
      ticks - the amount of ticks to lose 1 health
    • getLastDeathLocation

      @Nullable Ort getLastDeathLocation()
      Gets the spieler's last death location.
      Returns:
      the last death location if it exists, otherwise null.
    • setLastDeathLocation

      void setLastDeathLocation(@Nullable Ort ort)
      Sets the spieler's last death ort.
      Note: This data is updated in the spieler's client only when the spieler respawns.
      Parameters:
      ort - where to set the last death spieler ort
    • fireworkBoost

      @Nullable Feuerwerk fireworkBoost(@NotNull GegenstandsStapel fireworkGegenstandsStapel)
      Perform a firework boost.

      This method will only work such that Lebewesen.isGliding() is true and the wesen is actively gliding with an elytra. Additionally, the supplied fireworkGegenstandsStapel must be a firework rocket. The power of the boost will directly correlate to FeuerwerkMeta.getPower().

      Parameters:
      fireworkGegenstandsStapel - the firework item stack to use to glide
      Returns:
      the attached Feuerwerk, or null if the wesen could not be boosted
      Throws:
      IllegalArgumentException - if the fireworkGegenstandsStapel is not a firework