TeleportUtils

Properties

Functions

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fun findSafeLocationInSameChunkAsync(origin: Location, minY: Int, maxY: Int): CompletableFuture<Location?>
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fun getCoordinateTranslationFactor(from: World, to: World): Double
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fun getScaledLocationInOtherWorld(origin: Location, newWorld: World): Location
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fun isSafeToStandInside(material: Material): Boolean
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fun isSafeToStandOn(material: Material): Boolean
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fun loopInSquare(chunk: ChunkSnapshot, startX: Int, startZ: Int, y: Int, minY: Int, maxY: Int, predicate: Predicate<BlockInChunkSnapshot>): BlockInChunkSnapshot?
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fun normalizeLocation(location: Location): Location