Teleport Utils
object TeleportUtils
Functions
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fun findSafeLocationInSameChunk(origin: BlockInChunkSnapshot, minY: Int, maxY: Int): BlockInChunkSnapshot?
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fun findSafeLocationInSameChunkAsync(origin: Location, minY: Int, maxY: Int): CompletableFuture<Location?>
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fun loopInSquare(chunk: ChunkSnapshot, startX: Int, startZ: Int, y: Int, minY: Int, maxY: Int, predicate: Predicate<BlockInChunkSnapshot>): BlockInChunkSnapshot?
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