Spiper

object Spiper

Facade for PaperLib

Properties

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Functions

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fun getChunkAt(location: Location): CompletableFuture<Chunk?>
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fun getSurroundingChunksAsync(location: Location, distance: Int): CompletableFuture<List<Chunk?>>
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fun teleportAsync(entity: Entity, location: Location): CompletableFuture<Boolean>
fun teleportAsync(entity: Entity, location: Location, reason: PlayerTeleportEvent.TeleportCause)